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Godfrey WIP

I took an online workshop with Pierre Benjamin this summer, and spent most of the time working on this. I've never tried to do a realistic character like this before, so it was really helpful to see how efficient his workflow is. I lost steam during the XGen grooming process, but hopefully posting a WIP will remind me to come back to this sometime in the near future. Sorry for the noisy Arnold test renders!

Started off with a Ten24 base mesh, and modified its diffuse map quite heavily in Substance Painter. The eye was created from XYZ displacement maps.