I was responsible for a large portion of the sculpting process for the Rytlock Collector's Edition sculpt. It was a huge team effort - I converted the high poly armor model from Darren Chiu (which, due to time constraints back then, was sculpted on planes) into printable pieces. I posed the converted armor along with the the base Charr body, which was originally sculpted by Hai Phan, and sculpted a new head. Aaron Coberly, Kristen Perry, and Ken Osuna helped with some of the high frequency details. Marcus Jackson helped with the armor battle damage and sculpted the sword.
The figure itself was fabricated and produced by Happy Worker, if my memory is correct.